Warden

This resilient tank will decimate all those who stand in its mode, even if it must spill its own claret to exercise so.

Using their very own blood, the Warden absorbs punishment and unleashes information technology upon its foes with a frenzied Greatsword. The Warden'southward pure might making the globe move underneath their feet lets them exist at the forefront of any enemy as the awakened ability of their Soul Flare ability course through their bodies.

Although the simple ways of the Greatsword and the slow motion of their fighting style tin be dull, there'due south no denying the blinding brilliance of the Warden letting this martial artist rush in where angels fear to tread.

  • Available Races: Jin, Gon, Lyn

  • Available Specializations: Madness, Guardian, Inferno

Madness

Embrace the madness to protect your allies and devastate all who stand in your way.

Talents

Guardian

  • Increases the damage of principal Guardian Stance skills

Frenzy

  • Increases damage of master Frenzy skills

Earthbreaker

  • Resets Seismic Strike cooldown later on killing an enemy with Seismic Strike. The post-obit Seismic Strike deals double impairment for fifteen sec.

Safeguard

  • A successful Reave recovers more than Resilience and HP

Sentinel

  • A successful Bloodrush or Onslaught triggers +20% Harm Reduction and +2,000 Critical Defense force Bonus for 6 sec.

Champion

  • Enhances Juggernaut, Claret Rush, Onslaught, and Shear Storm

Hunter

  • Primal Phone call triggers +v,000 Accuracy and Piercing for 10 sec.

Cannon

  • Knocks Back an enemy on a successful Earth Rend

Survivor

  • Awakened Deadlock triggers increased Resilience recovery

Conqueror

  • Blade Ward resists damage and status furnishings for 1 sec.

Protector

  • Increases Bract Ward range and increases Defence force

Vanquisher

  • Increases Recovery Rate when using Blade Ward

Bloodlust

  • Increases Disquisitional Hit Damage during Frenzy and has a chance to generate 20 Blood Rage when Frenzy ends

Bloodthirst

  • +2% HP Recovery when attacking during Frenzy

Blood Furor

  • The Blood Furor skill is available after using Blood Ire and entering the Frenzy state

Guardian

The Divine Sword draws upon the power of the lord's day and the moon to cancel enemies and protect allies.

Talents

Adept

  • Increases Blade Avalanche, Epicenter, and Unleashed Epicenter damage

Holy Bract

  • Enhances Sonic Strike, Awakened Sonic Strike, and Sword Salvo skills

Slugger

  • Knocks Back an enemy on a successful Sever

Brilliance

  • Increases the number of times Divine Light strikes and decreases its cooldown

Lightning

  • Enhances Stormblade and Flash Strike to include improved Piercing and Accuracy

Dominate

  • Enhances Juggernaut, Stormblade, Flash Strike, and Shear Storm

Barrier

  • +70% Harm Reduction when using Guard and Divine Baby-sit

Mercy

  • Party members recover +ten% HP with Safeguard, simply Warden sacrifices more of their HP

Resilience

  • Awakened Safeguard recovers more Resilience

Contender

  • Enhances Blade Ward to resist Damage and Status Effects for 1 sec.

Defender

  • Extends the range of Blade Ward and Blade Ward triggers +200% Defence force for 8 sec.

Endurer

  • Increases Recovery Charge per unit when using Blade Ward

Contender

  • Enhances Bract Ward to resist Damage and Status Furnishings for 1 sec.

Ascension

  • Changes Divine Strike to Phase 3

Sunrise

  • Sword Salvo available for one Sunspark, but Sentry is fabricated unavailable

Inferno

Utilise a flaming Greatsword to evangelize retribution and leave your target in ashes.

Talents

Disquisitional Mass

  • Increases damage of primary skills during Meltdown effect

Burn Eater

  • Removes Forge, Kiln, Flame Quake, and Char skills

  • Changes the functions of Firebrand and Flame Tremor

Flame Affinity

  • Removes combination functions from Firebrand, Flame Quake, and Flame Tremor, and changes their damage

Flash Trip the light fantastic toe

  • Unlocks Flash Point

Burning Vengeance

  • Unlocks Brushoff

Firestorm

  • Replaces Flame Oath with Shear Storm

Fire Walker

  • Allows Strafe to be used twice in a row

Burn Escape

  • Adds a combination function to Strafe

Fire Below

  • Enhances Anklebiter

  • Enhances Edict

Cinder Box

  • Stacks vii Cinder when Infernal Slash hits

  • Extends Erosion event when Infernal Slash hits an opponent that has been inflicted with Erosion

Burn down Drill

  • Replaces Infernal Slash with Infernal Spire, which can be used in combination with Infernal Rift

  • Infernal Spire deals additional damage to an opponent inflicted with Erosion (the Erosion consequence is consumed when the assault hits)

Towering Inferno

  • Changes Infernal Slash to Infernal Leap and enhances skill functions

  • Unlocks the Infernal Strike skill

Soul Flare: Combustion

  • Enhances Soul Flare

Soul Flare: Rise

  • Enhances Soul Flare

Soul Flare: Citadel

  • Enhances Soul Flare

Documentation